Setting up AI to travel in formations.
Using Crytek's 'prefab' vegetation groups and creating your own.
Setting up automatic checkpoints to save player progress in your levels.
How to create new custom AI Actions for use in your flowgraph. Sandbox2.
This is a video tutorial on how to create a helicopter that patrols on a path and chases the player when in spot's you. by Codename22
Simple setup for a set of automatic sliding doors.
A video tutorial which will try to learn you how to make vehicles such as boats, cars and helicopters follow an AI Path. If you haven't yet used the Flow Graph editor than please read the manual in the tutorials sections. by: Glenn "Xionic" Marien
A video tutorial by McGinge showing how to implement SmartObjects into a map.
AI-Reinforcement spot flow graph referenced to WickerWolf tutorial
Some quick tips on putting together the segmented buildings provided by Crytek.
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