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Videos > More Videos like "Modeling Batou Part 1 - Props layout"

Modeling Batou Part 1 - Props layout 14:14

Here I start my model using ZSpheres. I will use this mesh as a base for the rest of the model.

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  • I go through the process of retopologizing the head using useful Zbrush retopologizing tool.


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    language:
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  • Here I sculpt the new topology mesh and start blocking out main shapes for the head. Far from done yet


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  • In this video I go through adding details such as wrinkles and pores to everything to give a realistic look. I also fix 3 problematic areas from my model: nose bone, cheeks and eye socket boney around the eye.


    by:
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  • In this video I continue adding details to the head and changing forms from time to time, matching more the concept. I use Zbrush standard, inflat, and flatten brush for the most part. Sometimes I like to turn on Alpha 39 for wrinkles.


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  • Hair tutorial in Zbrush 3.1 http://mojette.deviantart.com/


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  • This is a concept sculpt I did in Zbrush 3.1 http://mojette.deviantart.com/


    by:
    mojette
    views:
    9,375
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  • Alien made in Zbrush 3.1 from a standard sphere http://209.132.96.165/zbc/showthread.php?t=54378


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    views:
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  • details at http://www.zbrushcentral.com/zbc/showthread.php?t=58197&highlight=officer


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  • 3d Modeling and Texturing Demo Reel Apr 2009


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  • Spent a couple hours on my lastest and last attempt at the Dominance War III comp. Throwing in the towel on the good fight... Learned alot while doing this though :)


    by:
    pikusuru
    views:
    316
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