Here I start my model using ZSpheres. I will use this mesh as a base for the rest of the model.
In this video I continue adding details to the head and changing forms from time to time, matching more the concept. I use Zbrush standard, inflat, and flatten brush for the most part. Sometimes I like to turn on Alpha 39 for wrinkles.
Here I sculpt the new topology mesh and start blocking out main shapes for the head. Far from done yet
I go through the process of retopologizing the head using useful Zbrush retopologizing tool.
Demo reel showcasing 3D game art characters created using 3ds Max, Maya, ZBrush and Photoshop.
Alien made in Zbrush 3.1 from a standard sphere http://209.132.96.165/zbc/showthread.php?t=54378
Making of Wolverine model. SCULPTING FOR RAPID-PROTOTYPING.
This is a concept sculpt I did in Zbrush 3.1 http://mojette.deviantart.com/
details at http://www.zbrushcentral.com/zbc/showthread.php?t=58197&highlight=officer
brief tutorial showing how to use the clay brushes
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