Working with multi-piece models inside of ZBrush.
PolyPainting â Painting color on your model that are UV independent. Convert texture maps to poly colors or convert poly colors to a texture map.
Sub Division Levels â How to work with Sub D levels for sculpting at various detail level on you sculpture.
Real-Time Shadows â Working with real-time self shadowing in ZBrush.
Moving, scaling and rotating your models inside of ZBrush.
Cavity Masking â Automatic depth based masking.
Let's take a look at the new interface changes that have been made to ZB3.0
Sculpting Brushes â Standard brush, tweak (move) brush, pinch, and flatten brush.
I made this video to help people get started inside of ZBrush.
This is a 3D sketch that I made using the new Zbrush 3.0 go to www.pixologic.com to learn more about the applicaton.
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