PolyPainting â Painting color on your model that are UV independent. Convert texture maps to poly colors or convert poly colors to a texture map.
Working with multi-piece models inside of ZBrush.
Layers â Working with 3D layers inside of ZBrush.
Sub Division Levels â How to work with Sub D levels for sculpting at various detail level on you sculpture.
Cavity Masking â Automatic depth based masking.
Real-Time Shadows â Working with real-time self shadowing in ZBrush.
Here is a quick little video on how to sculpt skin pores in ZBrush.
I made this video to help people get started inside of ZBrush.
Here is how you can take a hi res mesh, resurface it, then project the detail and color of that Hi res mesh to your new retopologized mesh. Very cool stuff.
Let's take a look at the new interface changes that have been made to ZB3.0
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