This video shows displacment maps made in Zbrush and applied in Modo.
I see it all the time. A realy smooth looking model with all the details yet looks so smooth. Often I see new users to Zbrush sculpt with a very lumpy look and know it is down to bad topology and sculpting at too high Sub-D levels. In this video I show that a smooth look can be achived just by removing some higher Sub-D levels and re working the details back in.
Hexagon, Zbrush
Here I show how to sculpt and add a texture by using both a photo and polypainting by hand. I then demostrate how to make a displacment map in which I apply this all in Carrara.
Uv problems fixed between Modo and ZB.
This is not to demo Zbrush quality by trying to texture in 20 min, its to show my current method only of texturing a head. This process normaly takes many hours to do a good job.
Problem making uvs for Zbrush level 1 mesh.
This shows how while in general modling I can scale the model faily close. However in Rigging mode I only get about 50% scale even if iv limited the sellection of the area working on.
This video shows displacment maps made in Zbrush and applied in Modo.
Made in Hexagon, rendered and animated in Modo 301
This is a session I recorded while refining my sculpting skills for muscle for. The first part shows me sculpt some legs. I then move onto sculpting a conplete female form. The base model I made in Hexagon 2.2. No particular edge flow is used.
As other female video sculpt, this one is with audio with full commentry.
The idear of this Zbrush Sculpt was to see how fast I could sculpt the female form from memory. Of course the video is time laps but in all it took aprox 1 hour including making a whole new topology. Hands and feet where not a priority.
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