This is an older video that I have no idea what channel to stick it in so I decided Zbush users might find it useful. Anyway its a way of baking your textures using 3D studio Max!
Material texture and lighting within the 3D modeling Community is a skill in itself. Hopefully this will help those that are trying to go down the road of a texture artist
How to separate your model based on texture and material in the pre-modeling stages.
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and knowhow of the texture artist this series is for you. (Tile able Textures)
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and knowhow of the texture artist this series is for you. (Textures in Maya)
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Normal Map Generation)
Lesson Files Here http://www.houseoftutorials.com/veohfiles/MLT_lesson5_MayaC.zip This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Specular Lemon?)
This is a fundamental crash course to Zbrush aimed at a Texture artist point of view. (Navigation and 3d Primitives)
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Generating Diffuse maps)
This Covers Displacement mapping in a WHOLE new way in the Maya Zbrush workflow. Using Alpha grabs in Zbrush I am able to displace geometry in Maya.
Time to use the skills from parts one and two and make an Alien Console in Zbrush.
Placing the Console within Ut3 so I can shoot at it;)
Using Zbrush I make very High Res Textures that can add to the realism of the scene. + Lighting
The Basics of Lighting and how to manipulate lights within your scene
Using Masks from your UV set in Zbrush.
Painting on a UV set exported from Maya http://www.houseoftutorials.net/lessonfiles/lesson2_uvs.zip
Uv projections / workflow http://www.houseoftutorials.net/lessonfiles/lesson%201%20UVs.zip
This is an older video that I have no idea what channel to stick it in so I decided Zbush users might find it useful. Anyway its a way of baking your textures using 3D studio Max!
Setting up the Maya render for the texture. attaching maps to the node this is a refresher course to the maya render setup. But there is a bonus video about the Unreal engine at the end of the lesson;)
Using Zbrush tools to make a tileable texture. Texture sculpting techniques and the 2.5d tools within Zbrush
Using Maya I produce an Alpha to use in Zbrush. Very easy method to make a controlled alpha without using Zdepth tools in Zbrush
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