Eddo Stern is an artist and game designer. He was born in Tel Aviv, Israel and lives in Los Angeles. He works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation. His work explores new modes for narrative and documentary, experimental and multidisciplinary computer game design, and cross-cultural representation in new media. He works with various media including software, hardware and game design, live performance, video, and kinetic sculpture. http://www.eddostern.com
FUSE: conversation is a series of lectures presented by nominated and commissioned artists as part of their candidacy for FUSE: collaboration. The participants will be presenting overviews of their past projects and works with a specific focus on how their artistic practice might engage with the residency structure. Emphasizing collaboration, the artists will speak about how they would explore the opportunities for partnership offered by the residency. The lecture series is co-sponsored by ZERO1 and hosted by the City of San Jose Office of Cultural Affairs Public Art Program. The residency projects will be featured at the ZeroOne 2008 Biennale, June 4-8, 2008.
The Center for Land Use Interpretation is a non-profit research organization interested in understanding the nature and extent of human interaction with the earth’s surface. The Center employs conventional research and information processing methodology as well as non-traditional interpretive tools, to produce public exhibits, displays, interpretive installations, and other programs that explore the relationship between humans and the physical landscape. The organization was founded in 1994, and is currently headquartered in Los Angeles, with regional offices and field locations in upstate New York, Wendover, Utah and the Mojave Desert. The Center works with local and national cultural institutions in the production of public programs that deepen the collective understanding of the nature and extent of mankind’s interaction with the earth’s surface, and has produced over 30 exhibits on land use themes and regions, for public institutions all over the United States, as well as overseas. http://clui.org/
Begun in January of 2000 in Portland, Oregon, Red76 is the moniker for collaboratively based projects conceived, most often, by Sam Gould, and fleshed out by a group of like minded folks usually consisting, but not limited to; Khris Soden, Zefrey Throwell, Paige Saez, Colin Beattie, Jen Rhoads, Laura Baldwin, and many others. Red76 has initiated projects, large and small, that have been realized in Portland, North American, and Internationally. The guiding constructs thread between many of these initiatives being the facilitation of discussion, thought and action within public space, as well as the examination of what that space can be, and where that space may reside at any given time. http://www.red76.com/
Eddo Stern is an artist and game designer. He was born in Tel Aviv, Israel and lives in Los Angeles. He works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation. His work explores new modes for narrative and documentary, experimental and multidisciplinary computer game design, and cross-cultural representation in new media. He works with various media including software, hardware and game design, live performance, video, and kinetic sculpture. http://www.eddostern.com
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FUSE : Conversations / Graffiti Research Laboratory
Evan Roth and James Powderly, better known as the Graffitti Research Lab, have embarked on a mission: to revolutionize tools and languages of urban artists with cheap technology and open knowledge. The Graffiti Research Lab is dedicated to outfitting graffiti writers, artists and protesters with open source tools for urban communication. The goal of the G.R.L. is to technologically empower individuals to creatively alter and reclaim their surroundings from commercial and corporate culture. G.R.L. agents are currently working in the lab and in the field to develop and test a range of experimental technologies for the state-of-the-art graffiti writer. Their website documents those efforts with video documentation and DIY instructions for each project. http://graffitiresearchlab.com/
Kevin and Jennifer McCoy The McCoy's have been artistic collaborator's since 1990. Together they have made a wide range of film, video, installation, and performance works. Their series of multimedia projects that address the intersection of television, narrative, and computer database. In the McCoy's work film and TV are not embodied as linear narratives but rather as collections of equally distributed chunks that are re-packed into portable, sculptural viewing stations, as if once taken apart, media must be reformed into newly digestible packets. http://www.mccoyspace.com/
Jeremijenko directs the xDesign Environmental Health Clinic. The Environmental Health Clinic develops and prescribes locally optimized and often playful strategies to effect remediation of environmental systems, producing measurable and mediagenic evidence and coordinating diverse projects to effective material change. Her work is described as experimental design, as it explores opportunities presented by new technologies for non-violent social change. Her research centers on structures of participation in the production of knowledge and information, and the political and social possibilities (and limitations) of information and emerging technologies -- mostly through public experiments. In this vein, her work spans a range of media from statistical indices to biological substrates to robotics. http://www.nyu.edu/projects/xdesign/
Mongrel is an internationally recognised artists group specialising in digital media. They have an international reputation for their pioneering arts projects, including the first online commission from the Tate Gallery, London and work in the permanent collections of the Pompidou Centre, Paris and the Musuem for Media Arts in Karlsruhe (ZKM). Combined with this Mongrel often work with marginalised peoples who are on low incomes, socially excluded and cultural minorities. They do this by helping people to do things for themselves, creating social software and digital arts based projects that are promoted to a state of high visibility through their art world connections. http://www.mongrel.org.uk/
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