Presenting your composition / Render passes / Post work
In this 16 class series I will be walking you through 3d sculpting techniques and workflows for Zbrush
Debug your displacement maps with this handy video. Both in Maya and in Max
Using Masks from your UV set in Zbrush.
Yes I re-did this lesson because it is the most popular, and I have better methods and audio equipment.
Hole to fix a hole in your mesh in Zbrush 3.1
This is an older video that I have no idea what channel to stick it in so I decided Zbush users might find it useful. Anyway its a way of baking your textures using 3D studio Max!
Once you get the roughed in form of the Head done it is now time to Re-topo the head for better structure.
Ding Facial Morphs within Zbrush has never been easyier now that we have the use of layers. Find out how its done;)
In this lesson we will be sculpting a human skull from image planes
Learn some sculpting techniques and hard edge base modeling.
Learn sculpting tricks and build a double blade axe
Poseing accross programs Poseing your mesh in maya and importing the pose into Zbrush
Makeing a Biped out of Zspheres
What is Zapplink and how does is work. Cool new plugin for Zbrush 3.1
Multi mesh objects can be a pain to pose. But this video tells you all you need to know to look out for in order for it to be painless. Enjoy
Using layers and Alpha Shapes. And a plugin Named imageplane3 by Marcus at Pixologic.com
Making Uvs in Blender and importing the new UVs to Zbrushs High res model.
Using Paint effects with maya quickly make hair for Zbrush
Joining models together using topology tools
Making a human face;) Easy steps for roughing out form
lighting system in Zbrush in a nutshell
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