in this 4th video, i spend a little time to re-arange the groups (which is important for sculpting managment) and bring up the subdiv level to 6 or 7 and continue adding more fine details and texture for the monster's upper body.
this video will show my progess of creating a statue model in zbrush, 1st model the low poly base model in maya, assign groups for the model, sculpt rough details untill level 4 or 5 in zbrush. transpose to the pose according to concept drawing, next import the low res mesh for the rock base for this statue, and using Zsphere to create the head and body of the snake.
this 2nd video will show my progess of sculpting the snake head and body, also the use of aphla masking for the scales.
this video will show my progess of combine the 3 sub tools to one using subtool master, and start making a new topo for the model. By giving it a new topo mesh , i can cut down tons of polygons and texture size. the subdiv level 1 polygon count was 10k, after retopo it cut down to 2500 tri facaes, yet all the detail remains the same. a very important and usefull tools in Z brush 3.1.
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Zbrush part 4 statue creation and retopo timelapse 01Zbrush statue creation and retopo timelapse
in this 4th video, i spend a little time to re-arange the groups (which is important for sculpting managment) and bring up the subdiv level to 6 or 7 and continue adding more fine details and texture for the monster's upper body.
this is the last video of the statur, i will re fine the snake and the base of the statue and will bring it back to maya , redo the UVs and generate the normal maps again in Zmapper. Thanks for watch and hope you like it.
retopo a monster head
sculpting head model
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