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king misc video

king misc video

just a place holder

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  • this video will show my progess of creating a statue model in zbrush, 1st model the low poly base model in maya, assign groups for the model, sculpt rough details untill level 4 or 5 in zbrush. transpose to the pose according to concept drawing, next import the low res mesh for the rock base for this statue, and using Zsphere to create the head and body of the snake.


    by:
    kinston
    views:
    1,300
    added:
    12 mos ago
  • this 2nd video will show my progess of sculpting the snake head and body, also the use of aphla masking for the scales.


    by:
    kinston
    views:
    535
    added:
    12 mos ago
  • this video will show my progess of combine the 3 sub tools to one using subtool master, and start making a new topo for the model. By giving it a new topo mesh , i can cut down tons of polygons and texture size. the subdiv level 1 polygon count was 10k, after retopo it cut down to 2500 tri facaes, yet all the detail remains the same. a very important and usefull tools in Z brush 3.1.


    by:
    kinston
    views:
    464
    added:
    12 mos ago
  • in this 4th video, i spend a little time to re-arange the groups (which is important for sculpting managment) and bring up the subdiv level to 6 or 7 and continue adding more fine details and texture for the monster's upper body.


    by:
    kinston
    views:
    798
    added:
    12 mos ago
  • this is the last video of the statur, i will re fine the snake and the base of the statue and will bring it back to maya , redo the UVs and generate the normal maps again in Zmapper. Thanks for watch and hope you like it.


    by:
    kinston
    views:
    343
    added:
    12 mos ago
  • retopo a monster head


    by:
    kinston
    views:
    2,082
    added:
    12 mos ago
  • sculpting head model


    by:
    kinston
    views:
    88
    added:
    12 mos ago
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