Raglan Shire recently hosted a medieval festival in Second Life that included a fantastic Tiny Jousting competition. You will not find a more jovial, chaotic, whimsical bunch of folks than the tiny Friends of the Shire. What fun!
Art, tutorials, news, and bits of digital candy from the Second Life® virtual world.
For those of you who are like me - easily amused. :) What do you get when you combine an empty sim, a new box of MegaPrims, and idle hands? The MegaShroom! 1 prim, 1 sim, 1 shroom.
This is a short demonstration of how to use one of my newest FloraPrims products. Undergrowth makes it easy for you to add sculpted, realistic detail to your land. You just rez a single prim object and use the built-in menu to control the shapes, colors, and textures. Each package, Leaves or Flowers,also includes over a dozen custom, full permissions textures for you to use on your own creations. With just a few clicks and a few prims you can add a layer of variety and realism to your existing builds.
This is an introduction and demonstration of how to use a great plugin for zBrush called Image Plane. It allows you to drop a texture to the canvas without interrupting your 3D object editing workflow. You can also layer a texture over top of your object and position before applying the texture. I also show how to use the zBrush ClonerBrush painting tool.
This is a tutorial that covers the basics of using Sculpty Maker to convert objects created with zBrush for use as Scultped Prims in Second Life. I cover the very basics of using this converter to help you get up and running as quickly as possible.
Here's the first of a two part tutorial demo of how I create sculted prims in ZBrush 3. I show you each step in my work flow, from ZBrush sphere to detailed amanita mushroom sculpty. This installment covers the modelling, the next covers the texturing.
This is part 2 of my tutorial/demo about how to create Sculpted Prims for Second Life using ZBrush 3. This part shows how I texture the object using a photo reference image.
A short introduction to the way Sculpted Prims work in Second Life. This is not a tutorial about how to create the actual Sculpted Prim shapes, but rather an overview of how sculpties work in-world. I explain how to apply the 2 dimensional image that represents the 3D sculpted prim and describe some of the differences between sculpted prims and the standard SL building blocks.
This is a short machinima ad featuring my newest creation - a Sculpted Stream Construction Kit. If you can rez and position a prim you can create your own realistic stream in Second Life.
Here are my favorite building tips for Second Life. These tips and tricks will save you time and help you create more efficient, accurate builds. Good information for beginning or intermediate level builders. Topics covered include cloning items, using the SL building grid, local vs world coordinates, alt-zoom, editing linked objects, and other useful info.
LL is finally updating the Havok physics engine in Second Life. Weee! I feel like newbie again. I spent many hours tinkering with the physics when I first logged into SL almost two years ago. This new update is pretty impressive so far - still only on the beta grid tho. The speed improvements are quite noticeable, and the Sphere prim is especially intersting now that thethe .01 meter gap from the old system is gone. Spheres can actually collide and rest against other objects now. Even for a beta test the system seems pretty stable at one point I had roughly 1,500 physics enabled boxes in a huge pile. The sim sort of hiccuped for a moment, but then went about it's business like nothing was happening. :)
This is the first part of a tutorial where I show how you can use zBrush's primitive objects (sphere, cube, plane, etc) as starting points for Sculpted Prims in Second Life. In this first section I demonstrate the process of using these shapes and show which are suitable for use as sculpties and which are not.
This is the second part of a tutorial where I show how you can use zBrush's primitive objects (sphere, cube, plane, etc) as starting points for Sculpted Prims in Second Life. In this section I show how I use the SweepProfile shape to create a soft, realistic hat.
This is the 2nd of a two part tutorial where I show hwo you can use videos inside of Second Life. In part one I showed how video works and in this installent I show you how to convert your own videos for viewing in-world. You'll see how to convert videos using Quicktime Pro and also a free program for Windows call Internet Video Converter.
Strawberry Holiday has always been one of my favorite artists in Second Life. Her colorful paintings and drawings or a perfect blend of child-like wonder and womanly wisdom. She recently took her paintings into the third dimension by creating a large installation based on the colors, textures, and themes found in her paintings. The result is a dreamy, colorful, GORGEOUS, 3D experience.
A couple of days ago I bought a SpaceNavigator from 3Dconnexion. It's a spiffy 3D input device that works very well with Second Life. I can't stop camming around ever since I bought it, so I thought I would make a quick video to demonstrate. Join me for a fly around the Africa sim.
There's a new, free tool for creating sculpted prims for Second Life called PloppSL. This is not your normal 3D editor - more like a coloring book that expands your drawings into the third dimension. Some people are having a bit of trouble using PloppSL, so I created this casual walk-through style tutorial that covers all the basics of using the program to create sculpties.
Raglan Shire recently hosted a medieval festival in Second Life that included a fantastic Tiny Jousting competition. You will not find a more jovial, chaotic, whimsical bunch of folks than the tiny Friends of the Shire. What fun!
I spent some time last night updating my Profile Picks for the first time in over a year. :) It struck me that it might be fun to go on a little video tour of all the spots on my list. Here is the result - a casual walkabout featuring some of the places that I have created, some of my favorite galleries, and other interesting spots.
This is a short tutorial on how to use the video featurs of Second Life. I explain the basics of how video works in SL then show you how to create a very simple object that you can use to watch videos in-world.
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