SHOWS USE OF BREAD CRUMBS SCRIPT
BREAD CRUMBS 3DMAX SCRIPT
PARENT REMEMBER SCRIPT CHARACTER DEMO 3dmax
SHOWS PARENT REMEMBER SCRIPT IN USE ON A CHARACTER
Parent Remember Script Basic Use
Shows how to use the Piston Builder Script to automatically create piston objects. The Piston Builder script can be gotten at Scriptspot.com
Shows how to use the Piston Builder Script to automatically create piston objects. The Piston Builder script can be gotten at Scriptspot.com
Shows the Piston Builder Script being used to add a piston to a spring controlled object The Piston Builder script can be gotten at Scriptspot.com
Shows the Piston builder Script used to add Pistons to a robot character. The Piston Builder script can be gotten at Scriptspot.com
gives Visual feedback For different Frame Rate speeds all in one window for easy comparing.
SHOWS HOW TO IMPORT A 3D MAX MESH INTO ZBRUSH , SCULPT IT IN ZBRUSH AND THEN EXTRACT THE NORMAL MAP IN 3D MAX
SHOWS HOW TO BAKE A NORMAL MAP IN 3D MAX
TEST USING ONLY BEND RIG WITH NO OTHER MORPHS OR MODIFIERS TO RIG THE SHOULDER OF A MAKE HUMAN FIGURE.
CONCEPT MATTE ENVIRONMENT RIGGING TOOL http://www.scriptspot.com/3ds-max/joint-bend-rig
EARLY TEST FOR A BONE BASED FACIAL RIG I AM WORKING ON. ALL MOTIONS HERE ARE ACHEIVED THROUGH BONES ALONE BY MOVING CONTROLS FOR LIP CORNERS NOSE CORNERS AND EYEBROWS AND A BLINK CONTROLLER. SOME MORPH TARGETS WILL BE ADDED LATER TO REFINE THE MOVEMENTS. http://www.scriptspot.com/3ds-max/joint-bend-rig
EARLY TEST FOR A BONE BASED FACIAL RIG I AM WORKING ON. ALL MOTIONS HERE ARE ACHEIVED THROUGH BONES ALONE BY MOVING CONTROLS FOR LIP CORNERS NOSE CORNERS AND EYEBROWS AND A BLINK CONTROLLER. SOME MORPH TARGETS WILL BE ADDED LATER TO REFINE THE MOVEMENTS.
joint bend rig
POSE TEST CREATED USING THE JOINT BEND RIG 3DMAX RIGGING TOOL FOR A CHARACTER I AM WORKING ON FOR AN ANIMATION.
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