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Ego Farms - Organic Modeling Series

Ego Farms - Organic Modeling Series

Collection of video tutorials for those wanting to learn organic modeling and texturing in 3D Studio Max.

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  • Introduction to a complete series of tutorials for modeling and texturing a human head sponsored by Ego Farms.


    by:
    ericmaslowski
    views:
    3,301
    added:
    2 yrs ago
    language:
    English
  • This tutorial takes front and side reference images and prepares them for use as reference plates in your 3D package of choice. Distortions introduced by the lens, camera, photographer are removed and key features are lined up for easy modeling.


    by:
    ericmaslowski
    views:
    1,302
    added:
    2 yrs ago
    language:
    English
  • This tutorial goes over methods for defining the topology of an organic object in photoshop. This is helpful as a planning stage before you begin modeling to make sure that your have proper distrobution of faces and your target mesh will deform nicely.


    by:
    ericmaslowski
    views:
    1,392
    added:
    2 yrs ago
    language:
    English
  • This tutorial will take you through the process of setting up reference plates for precision modeling.


    by:
    ericmaslowski
    views:
    1,462
    added:
    12 mos ago
    language:
    English
  • This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.


    by:
    ericmaslowski
    views:
    2,664
    added:
    12 mos ago
    language:
    English
  • This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.


    by:
    ericmaslowski
    views:
    1,004
    added:
    12 mos ago
    language:
    English
  • This tutorial will show you various ways to mirror your object and the pros/cons of each. It will then demonstrate various methods of subdividing your mesh


    by:
    ericmaslowski
    views:
    1,137
    added:
    12 mos ago
    language:
    English
  • This tutorial will go over several ways to refine and add detail to your model. More specifically, will be adding polygons for a nose, then refine them until we achieve our desired shape.


    by:
    ericmaslowski
    views:
    1,105
    added:
    12 mos ago
    language:
    English
  • In this tutorial we use a sphere to speed up the modeling of the skull and neck areas.


    by:
    ericmaslowski
    views:
    1,172
    added:
    12 mos ago
    language:
    English
  • In this tutorial we'll take a look at how the spline method can be used to model a very complex form, the ear. We will go over several tools found in EditPoly for creating overhangs, and also look at attaching the ear seamlessly with an existing head.


    by:
    ericmaslowski
    views:
    1,535
    added:
    12 mos ago
    language:
    English
  • This tutorials walks the user through a complete unwrapping session and points out problems often encountered when dealing with organic models. Such topics in these tutorials include: Pelt Mapping, Relaxing UVs, Unwrap UVW Setup, Pixel Distribution, etc. Once comfortable with the concepts and techniques here, I recommend you look at RoadKill.


    by:
    ericmaslowski
    views:
    7,376
    added:
    12 mos ago
    language:
    English
  • This tutorials walks the user through a complete unwrapping session and points out problems often encountered when dealing with organic models. Such topics in these tutorials include: Pelt Mapping, Relaxing UVs, Unwrap UVW Setup, Pixel Distribution, etc. Once comfortable with the concepts and techniques here, I recommend you look at RoadKill.


    by:
    ericmaslowski
    views:
    1,649
    added:
    12 mos ago
    language:
    English
  • This tutorial takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn't any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise. These videos are a bit long since I'm having trouble finding good "break" points for digital painting techniques. Will try to make them more bitesize in the future.


    by:
    ericmaslowski
    views:
    2,928
    added:
    12 mos ago
    language:
    English
  • The second part here is a pretty simple technique and could probably be summed up as: using a normal map from max to find out where the mesh overlaps itself. If you know exactly what I'm talking about with that statement, you can probably skip this tutorial, but I thought I'd include it for completeness.


    by:
    ericmaslowski
    views:
    714
    added:
    12 mos ago
    language:
    English
  • Often, when stitching/cloning/copying a face texture from parts, you can get areas that are blurred and smeared. This addition to the previous tutorials goes over how to use the nagel brush series to reintroduce some of the lost detail. The tutorial also shows the benefits of multiple UV channels and using them to add detail procedurally in Max.


    by:
    ericmaslowski
    views:
    458
    added:
    12 mos ago
    language:
    English
  • This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting point. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots.


    by:
    ericmaslowski
    views:
    2,941
    added:
    12 mos ago
    language:
    English
  • This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference.


    by:
    ericmaslowski
    views:
    3,420
    added:
    12 mos ago
    language:
    English
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