In this 16 class series I will be walking you through 3d sculpting techniques and workflows for Zbrush
I know this is a maya 8,5 lesson but I really wanted to cover this crash course in animation for Zbrush users. This is everything you need to know for a pose to pose animation setup, lesson files at www.houseoftutorials.com
Setting up your image planes in Zbrush 3.1 lesson files at www.houseoftutorials.com
If you have ever done a multi UV model this is how you now handle multi-UV multi-Mesh in Zbrush 3.1
Basic Navigation Layout and Workflow
Recap everything new in 3.1
Reacap everything new in version 3.1
Presenting your composition / Render passes / Post work
High Res Details on your Sculpt
Painting Techniques
Learning Subtools and how to combine
Learn to transpose and Pose you character within Zbrush
Producing a color Map
32 bit normal maps and Displacement maps
16 bit displacement and normal maps
Spectral Maps
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