These videos will go over the changes and tools for the new version of ZBrush 3.0 You can see more of my art at http://nickzucc.blogspot.com
Let's take a look at the new interface changes that have been made to ZB3.0
Sculpting Brushes â Standard brush, tweak (move) brush, pinch, and flatten brush.
Sub Division Levels â How to work with Sub D levels for sculpting at various detail level on you sculpture.
Working with multi-piece models inside of ZBrush.
Layers â Working with 3D layers inside of ZBrush.
Real-Time Shadows â Working with real-time self shadowing in ZBrush.
Cavity Masking â Automatic depth based masking.
PolyPainting â Painting color on your model that are UV independent. Convert texture maps to poly colors or convert poly colors to a texture map.
Moving, scaling and rotating your models inside of ZBrush.