Setting up GTKRadiant in such a way that you'll be able to see the actual models inside Radiant and the Nexuiz dropdown menu for entities.
First part of the Nexuiz level design videos. This is part 00 because it can be skipped if wanted to
Now here's where all the things begin. The first thing you might want to learn is the UI and here's the video for it. Enjoy.
This is a special episode/part where tips and tricks will be learned out. You should have the basics down, as to how to create, select and delete things to be able to follow this video. But even without those these tricks will be handy. Enjoy.
12:12
Nexuiz Level Design: Part 02 - Selection Creation Navigation
Here you'll learn the basics of the program, selection, navigation and object manipulations.
In this video you'll learn how to texture your brushes and how to use 3 important common shaders.
16:08
Nexuiz Level Design: Part 03 - Advanced Object Manipulation
Here you'll learn more tricks to manipulate the brushes and creating interesting shapes. Along with that some more tricks to selection and theme for the application.
This one just shows how to get the game. Not necessary if you at the least know how to search engines for stuff. But it's there for you who want it.
You'll learn how to create a CTF map here (and normal deathmatch map) by placing out spawnpoints and flags for the teams. Along with some weapons and items/ammo.
This is the first video of a series where I create an ammo model for the machine gun in Nexuiz. It first starts off with a brief description of SVN for Nexuiz, then a quick rough draft to explain how the model is supposed to look like, and finally diving into modeling it out.
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