Setting up a gas station to explode when the gas pumps are damaged. by: intrepidbiped
How to setup a simple scene to have Teammates use smartobject suitjump by: sideshowbob
How to add custom GameToken and use it to trigger Flowgraphs by: Sideshowbob
How to model a Hut in XSI by: Sideshowbob
This tutorial shows how to import all essential libraries so you can use stuff like Prefabs, Particle Effects and Archetype Entities on your map. Everyone needs this! by: wolfi
How to model urban buildings in softimage XSI (mod tool / xsi 6.0x ) by: Sideshowbob
In this tutorial you will learn how to use the solid tool in your level.
A video tutorial which will try to learn you how to make vehicles such as boats, cars and helicopters follow an AI Path. If you haven't yet used the Flow Graph editor than please read the manual in the tutorials sections. by: Glenn "Xionic" Marien
Today we have prepared the fifth and also last part of our Crysis Outtakes video series. As usual it can be downloaded in a better quality as well. We hope you enjoy it! The last video shows that even small people definitely can have a big mouth…
In this tutorial you will learn how to set up frozen environment in your level, including frozen brushes, entities, snowy terrain, snow particles and even frozen ambient sound.
In this tutorial you will learn how to set-up the different variations of the zero-g environment in your level.
Character attachments with the SB2 Character Editor by: Crytek
In this tutorial you will learn how to create and use equipment packs in your levels.
This tutorial teaches you how to create roads in the Sandbox2 Editor.
Creating custom libraries of Archetypes to use in your mods and maps. by: Intrepidbiped
How to model urban buildings in softimage XSI (mod tool / xsi 6.0x ) by: Sideshowbob
In this tutorial you will learn to create rivers in your Sandbox2 Editor level based on the steps you have learned in the Road Tool tutorial.
The basic setup for having squad mates follow the player. by: intrepidbiped
Simple setup for a set of automatic sliding doors. by: intrepidbiped
Using Crytek's 'prefab' vegetation groups and creating your own. by: intrepidbiped
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