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  • learn to take any image and wrap it onto the surface of an object.


    by:
    ericmaslowski
    views:
    896
    added:
    12 mos ago
    language:
    en
  • This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.


    by:
    ericmaslowski
    views:
    2,624
    added:
    12 mos ago
    language:
    en
  • This tutorial will show you various ways to mirror your object and the pros/cons of each. It will then demonstrate various methods of subdividing your mesh


    by:
    ericmaslowski
    views:
    1,119
    added:
    12 mos ago
    language:
    en
  • become a director by creating cameras and moving them through your scene for that perfect shot.


    by:
    ericmaslowski
    views:
    502
    added:
    12 mos ago
    language:
    en
  • learn to create basic objects in Max and how far you can take them


    by:
    ericmaslowski
    views:
    237
    added:
    12 mos ago
    language:
    en
  • align the texture/image on your object using projection UV coordinates.


    by:
    ericmaslowski
    views:
    945
    added:
    12 mos ago
    language:
    en
  • add sound as reference to your scene for lip synch or animating to key events.


    by:
    ericmaslowski
    views:
    1,971
    added:
    12 mos ago
    language:
    en
  • turn those objects into an image or movie you can share with others by rendering your scene.


    by:
    ericmaslowski
    views:
    941
    added:
    12 mos ago
    language:
    en
  • beautify your objects with materials. change their shininess, reflectivity, opacity, etc.


    by:
    ericmaslowski
    views:
    389
    added:
    12 mos ago
    language:
    en
  • creating complex shapes easily with lofts and sweeps


    by:
    ericmaslowski
    views:
    2,282
    added:
    12 mos ago
    language:
    en
  • add more believability to your lighting with physically accurate lights


    by:
    ericmaslowski
    views:
    1,996
    added:
    12 mos ago
    language:
    en
  • Often, when stitching/cloning/copying a face texture from parts, you can get areas that are blurred and smeared. This addition to the previous tutorials goes over how to use the nagel brush series to reintroduce some of the lost detail. The tutorial also shows the benefits of multiple UV channels and using them to add detail procedurally in Max.


    by:
    ericmaslowski
    views:
    456
    added:
    12 mos ago
    language:
    en
  • This tutorial will take you through the process of setting up reference plates for precision modeling.


    by:
    ericmaslowski
    views:
    1,443
    added:
    12 mos ago
    language:
    en
  • get the most control over your textures by unwrapping your UVs


    by:
    ericmaslowski
    views:
    1,145
    added:
    12 mos ago
    language:
    en
  • detailed look at creating shapes and lines in Max


    by:
    ericmaslowski
    views:
    708
    added:
    12 mos ago
    language:
    en
  • Learn to modify an object at the lowest level giving complete control over your objects appearance.


    by:
    ericmaslowski
    views:
    722
    added:
    12 mos ago
    language:
    en
  • learn how to select objects in the scene and the many different ways to do so.


    by:
    ericmaslowski
    views:
    175
    added:
    12 mos ago
    language:
    en
  • transforms are a fundamental part of 3D graphics. It's important to know this well before moving on. visit the Ego Lounge to download the associated files.


    by:
    ericmaslowski
    views:
    667
    added:
    12 mos ago
    language:
    en
  • This tutorial will go over several ways to refine and add detail to your model. More specifically, will be adding polygons for a nose, then refine them until we achieve our desired shape.


    by:
    ericmaslowski
    views:
    1,091
    added:
    12 mos ago
    language:
    en
  • This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.


    by:
    ericmaslowski
    views:
    981
    added:
    12 mos ago
    language:
    en

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