align the texture/image on your object using projection UV coordinates.
learn to take any image and wrap it onto the surface of an object.
This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.
become a director by creating cameras and moving them through your scene for that perfect shot.
10:33
OMS - Part 05 - Mirroring and Subdividing Organic Models
This tutorial will show you various ways to mirror your object and the pros/cons of each. It will then demonstrate various methods of subdividing your mesh
learn to create basic objects in Max and how far you can take them
turn those objects into an image or movie you can share with others by rendering your scene.
add sound as reference to your scene for lip synch or animating to key events.
learn how to modify an object in 3D Studio Max.
11:56
OMS - Part 12 - Creating a Specular Map from an Exisiting Bump Map
This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference.
This tutorial will take you through the process of setting up reference plates for precision modeling.
25:31
OMS - Part 10c - Creating a Face Texture From Reference Photos
Often, when stitching/cloning/copying a face texture from parts, you can get areas that are blurred and smeared. This addition to the previous tutorials goes over how to use the nagel brush series to reintroduce some of the lost detail. The tutorial also shows the benefits of multiple UV channels and using them to add detail procedurally in Max.
learn how to select objects in the scene and the many different ways to do so.
transforms are a fundamental part of 3D graphics. It's important to know this well before moving on. visit the Ego Lounge to download the associated files.
This tutorial will go over several ways to refine and add detail to your model. More specifically, will be adding polygons for a nose, then refine them until we achieve our desired shape.
17:11
13 - Changing Surface Properties of Objects with Materials
beautify your objects with materials. change their shininess, reflectivity, opacity, etc.
13:01
18 - Physically Accurate Lighting with Photometric Lights
add more believability to your lighting with physically accurate lights
15:55
10 - Spline Modeling with Lofting and the Sweep Modifier
creating complex shapes easily with lofts and sweeps
breath some life into your scene with animation.
creating procedural objects from your 2D shapes.
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