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  • align the texture/image on your object using projection UV coordinates.


    by:
    ericmaslowski
    views:
    983
    added:
    12 mos ago
    language:
    en
  • learn to take any image and wrap it onto the surface of an object.


    by:
    ericmaslowski
    views:
    937
    added:
    12 mos ago
    language:
    en
  • This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.


    by:
    ericmaslowski
    views:
    2,747
    added:
    12 mos ago
    language:
    en
  • become a director by creating cameras and moving them through your scene for that perfect shot.


    by:
    ericmaslowski
    views:
    525
    added:
    12 mos ago
    language:
    en
  • This tutorial will show you various ways to mirror your object and the pros/cons of each. It will then demonstrate various methods of subdividing your mesh


    by:
    ericmaslowski
    views:
    1,165
    added:
    12 mos ago
    language:
    en
  • learn to create basic objects in Max and how far you can take them


    by:
    ericmaslowski
    views:
    247
    added:
    12 mos ago
    language:
    en
  • turn those objects into an image or movie you can share with others by rendering your scene.


    by:
    ericmaslowski
    views:
    973
    added:
    12 mos ago
    language:
    en
  • add sound as reference to your scene for lip synch or animating to key events.


    by:
    ericmaslowski
    views:
    2,067
    added:
    12 mos ago
    language:
    en
  • learn how to modify an object in 3D Studio Max.


    by:
    ericmaslowski
    views:
    466
    added:
    12 mos ago
    language:
    en
  • This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference.


    by:
    ericmaslowski
    views:
    3,486
    added:
    12 mos ago
    language:
    en
  • This tutorial will take you through the process of setting up reference plates for precision modeling.


    by:
    ericmaslowski
    views:
    1,515
    added:
    12 mos ago
    language:
    en
  • Often, when stitching/cloning/copying a face texture from parts, you can get areas that are blurred and smeared. This addition to the previous tutorials goes over how to use the nagel brush series to reintroduce some of the lost detail. The tutorial also shows the benefits of multiple UV channels and using them to add detail procedurally in Max.


    by:
    ericmaslowski
    views:
    471
    added:
    12 mos ago
    language:
    en
  • learn how to select objects in the scene and the many different ways to do so.


    by:
    ericmaslowski
    views:
    186
    added:
    12 mos ago
    language:
    en
  • transforms are a fundamental part of 3D graphics. It's important to know this well before moving on. visit the Ego Lounge to download the associated files.


    by:
    ericmaslowski
    views:
    696
    added:
    12 mos ago
    language:
    en
  • This tutorial will go over several ways to refine and add detail to your model. More specifically, will be adding polygons for a nose, then refine them until we achieve our desired shape.


    by:
    ericmaslowski
    views:
    1,130
    added:
    12 mos ago
    language:
    en
  • beautify your objects with materials. change their shininess, reflectivity, opacity, etc.


    by:
    ericmaslowski
    views:
    410
    added:
    12 mos ago
    language:
    en
  • add more believability to your lighting with physically accurate lights


    by:
    ericmaslowski
    views:
    2,071
    added:
    12 mos ago
    language:
    en
  • creating complex shapes easily with lofts and sweeps


    by:
    ericmaslowski
    views:
    2,430
    added:
    12 mos ago
    language:
    en
  • breath some life into your scene with animation.


    by:
    ericmaslowski
    views:
    1,271
    added:
    12 mos ago
    language:
    en
  • creating procedural objects from your 2D shapes.


    by:
    ericmaslowski
    views:
    476
    added:
    12 mos ago
    language:
    en

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